Thursday 10 March 2011

BBC Bugs Girl Power Age representation 

Throughout the entirety of the specific scene in Bugs Girl Power, age is successfully represented through the use of mise on scene, camera, editing and sound.

It is evident from the opening of the clip that age will be clearly demonstrated throughout,  when the two older men are walking in front of the two younger women, it highlighted them to be more powerful, within the clip, they spoke in pompous language and wore smart clothing, as well as a badge which too helped highlight their importance.

As well as the adults talking of the girls age, her age is too shown though her sitting position, she sits crouched with her hands wrapped around her legs, conveying that she may have been nervous.

The colour blue and green have connotations of the spy and techno atmosphere which is a contrast to the how young the girl is 14.

Although there is only one child in the whole of the scene, she does however contradict the typical stereotype of a child, as she is both arrogant and appears superior to the the alternate adults within the scene.However the way she acts such as being moody and  rude does show similarities between the associations of a teenager.

This is evident through her use of sophisticated speech, and her use of expert terminology. Despite this when be spoken to by a fellow character (the older women) she is looked down by the camera, therefore as a result the audience too are able to associate the young girl with the idealisims of inferiority and immature.

Furthermore through the use of shot reverse shot between the woman and the child, it highlights the aggression and tension between the two. the woman spoke in a dominated and harsh tone in order to highlight her superiority within the scene.

Inorder to differnetiate between the 2 dfferent age groups who appear within the scene, it is apparent that mise en scene has been used, to assist in doing this, therefore the style of clothing athat each character wears is an insight to their age and personality, the men and women are wearing smart suits, which is contrasting, to the opposing child who wears baggy and comfortable child like clothes.

As well as this sound is used effectiveley too, when the adults appear to be looking through the window at the girl, the sound playing is of a dark tone inorder to convey sympathy and empathy towards the young girl, however the music is a contradiction to the negative image of the girl.



Tuesday 15 February 2011

Representation of Age 'White Girl'

Throughout the clip "White Girl" the representation of age is successfully shown through the contrast between the young girl and the adults who appear throughout the entirety of the scene.

In order to differentiate between the two generations, the director uses several props which help establish the youth and the adults. The opening scene of the clip is of a young girl, it is conveyed through the establishing shot that she is of working class this too is supported when the audience are able to see the tower blocks that are situated behind her. Th girl is shown riding a pink bike, which demonstrates to the audience

Wednesday 19 January 2011

Genre - The classification of any media text into a category or type.

Representation - The process by which an image etc may be used to represent/stand for someone or something.

Hypodermic Needle Theory

Discourse - The expression of ideologies or speech used to achieve social, personal or political power.

Media Institution – The operation of a large media corporation embracing production, distribution and consumption

Mis-en-scene – Everything that is put in a TV studio or film set

Narrative - The way in which a plot or story is told, by whom and in what order.

Form – The structure or skeleton of a text

Ideology - A system of beliefs/values, which can be identified in mass media products or texts.

Denotation - The common sense, obvious meaning of something.

Connotation - Associations triggered by eg. an image or an object.


Aerial Shot – A camera shot taken from an overhead position. Often used as an establishing shot.
Close Up – A head and shoulders shot often used to show expressions/emotions of a character. Also can be a shot of an object, filmed from close to the object or zoomed in to it, that reveals detail.
Extreme Close Up – A shot where a part of a face or body of a character fills the whole frame/dominates the frame. Also can be a shot of an object where only a small part of it dominates the frame.
Establishing Shot – A shot that establishes a scene, often giving ther viewer information about where the scene is set. Can be a close up shot (of a sign etc) but is often a wide/long shot and usually appears at the beginning of a scene.
Medium Shot – the framing of a subject from waist up.
Two Shot – A shot of two characters, possible engaging in conversation. Usually to signify/establish some sort of relationship
Point-Of-View Shot (POV) – Shows a view from the subject’s perspective. This shot is usually edited so that the viewer is aware who’s point of view it is.
Over the Shoulder Shot – looking from behind a character’s shoulder, at a subject. The character facing the subject usually occupies 1/3 of the frame but it depends on what meaning the director wants to create (for example, if the subject is an inferior character, the character facing them may take up more of the frame to emphaise this)
Overhead Shot – a type of camera shot in which the camera is positioned above the character, action or object being filmed.
Reaction Shot – a shot that shows the reaction of a character either to another character or an event within the sequence.
Camera Angle – the position of the camera in relation to the subject of a shot. The camera might be at a high angle, a low angle or at eye level with what is being filmed.
High Angle – A camera angle that looks down upon a subject or object. Often used to make the subject or object appear small or vulnerable.
Low Angle – A camera angle that looks up at a subject or object. Often used to make the subject/object appear powerful/dominant.
Canted framing (or oblique) – camera angle that makes what is shot appear to be skewed or tilted.
Pan – Where the camera pivots horizontally, either from right to left or left to right to reveal a set or setting. This can be used to give the viewer a panoramic view. Sometimes used to establish a scene.
Track - a shot whjere the camera follows a subject/object. The tracking shot can include smooth movements forward, backward, along the side of the subject, or on a curve but cannot include complex movement around a subject. ‘Track’ refers to rails in which a wheeled platform (which has the camera on it) sits on in order to carry out smooth movement.
Crane – A crane shot is sometimes used to signify the end of a scene/ programme /film. The effect is achieved by the camera being put onto a crane that can move upward.
Steadicam - A steadicam is a stabilising mount for a camera which mechanically isolates the operator's movement from the camera, allowing a very smooth shot even when the operator is moving quickly over an uneven surface. Informally, the word may also be used to refer to the combination of the mount and camera.
Tilt - where a camera scans a set or setting vertically (otherwise similar to a pan).
Zoom – Using a zoom lens to appear to be moving closer to (zoom in) or further away from (zoom out) a subject/object when in fact the camera may not move (so, strictly not camera movement). Can be used for dramatic effect.
Diegetic Sound – sound that can be heard by the characters within a scene/ sound part of the imaginary world.
Non-diegetic Sound – sound that the characters cannot hear and is not part of the imaginary world of the story. This includes a musical soundtrack or a voiceover (however this excludes a narration by a character within the story – referred to as an internal monologue and is diegetic).
Score – The musical component of a programme’s soundtrack, usually composed specifically for the scene.
Sound Effects – sounds that are added to a film during the post-production stage.
Editing – the stage in the film-making process in which sound and images are organised into an overall narrative.
Continuity Editing – the most common type of editing, which aims to create a sense of reality and time moving forward. Also nick named invisible editing referring to how the technique does not draw attention to the editing process.
Jump Cut – An abrupt, disorientating transitional device in the middle of a continuos shot in which the action is noticeably advanced in time and/or cut between two similar shots, usually done to create discontinuity for artistic effect.
Credits – the information at the beginning and end of a film, which gives details of cast and crew etc.
Cross Cutting – the editing technique of alternating, interweaving, or interspersing one narrative action (scene, sequence or event) with another – usually in different locations or places, thus combining the two: this editing technique usually suggests Parallel action (that takes place simultaneously). Often used to dramatically build tension and/or suspense in chase scenes or to compare two different scenes. Also known as inter-cutting or parallel editing
Cutaways – A brief shot that momentarily interrupts continuous action by briefly inserting another related action. Object, or person (sometimes not part of the principle scene or main action), followed by a cutback to the original shot.
Freeze Frame – the effect of seemingly stopping a film in order to focus in on one event or element.
Eye-line Match – a type of edit which cuts from one character to what that character has been looking at.
Flashback – a scene or moment in a film in which the audience is shown an event that happened earlier in the film’s narrative.
Graphic Match – an edit effect in which two different objects of the same shape are dissolved from one into the other.
Juxtaposition – the placement of two (often opposed) images on either side of an edit to create an effect.
Linear Narrative – a style of storytelling in which events happen chronologically.
Montage Editing – the juxtaposition of seemingly unconnected images in order to create meaning.
Parallel Editing – a type of editing in which events in two locations are cut together, in order to imply a connection between the two sets of events.
Visual Effects - visual effects are usually used to alter previously-filmed elements by adding, removing or enhancing objects within the scene.
Match on Action - A shot that emphasises continuity of space and time by matching the action of the preceding shot with the continuation of the action. (For example a shot of a door opening after a shot of a close up of a character’s hand turning a door handle)

Mise en scene – a French term, which literally means ‘put into the frame’. When analysing a sequence the term refers to everything you see in the frame:
props, eg in a police drama this could mean a gun or a badge, also can mean iconography 
costume, the colour and style of the actor/subject can have important connotations and denotations about their character, role within narrative, etc.
lighting, the harshness or softness of light has differing effects on representing the mood of a scene.
colour, if you've studied psychology then you'll understand what each colour signifies.  The colours used in popular brandings are significant in determing their identifiability, ie 'the golden arches' but also says a lot about a person or company's ideology.
Makeup - we're not just talking about a bit of slap here, this can refer to masks, prosthetics and special effects.
Artificial Light – A source of light created by lighting equipment, rather than from natural sources.
Convention – a frequently used element which becomes standard.
Disequilibrium – the period of instability and insecurity in a film’s narrative.
Enigma – the question or mystery that is posed within a film’s narrative.
Equilibrium – a state of peace and calm, which often exists at the beginning of a film’s narrative.
Framing – the selection of elements such as characters, setting and iconography that appear within a shot.
Genre – a system of film identification, in which films that have the same elements are grouped together.
Iconography – the objects within a film that are used to evoke particular meanings
Intertextuality – reference within a film to another film, media product, work of literature or piece of artwork.

Mise en scene – a French term, which literally means ‘put into the frame’. When analysing a sequence the term refers to everything you see in the frame (props, costume, lighting, colour, makeup etc.)
Narrative – a story that is created in a constructed format (eg. A programme) that describes a series of fictional or non-fictional events.

Thursday 18 November 2010

Youth-Skins

Excess of alchahol
Steal phones which have been left, statiing carelessness on others part
Talk about eating disorders
People are taking drugs
Fighting occurs between both girls and boys
Talk of sex
Set in an old house/mansion wealthy which is unexcpected place for a youth party
Clothing all wearing casual wear
Semi Nudity
Swearing
Inside the party you can hear loud music, glasses being smashed etc
Night when the boys arrive at the party, light outside when they ahve an outside shioot showing time difference
Happy music when the scene opens
Mucsic begins to change when the mood begins to change
Behind the shulder shot, at the end when foreign girl, shows teh acr keys
Picks up someone elses drink and drinks it
Helium ballons a contrast top stealiing the phones
No supervision
No sense of time, neither do the characters have
One boy character not aggressive in the scene

Thursday 21 October 2010

Media: How is age demonstrated In One Tree Hill?

Costumes
The young boy “Jamie” wore jeans and a t-shirt, the t-shirt was a bright colour highlighting his youth
The boy’s mother Hayleigh wore similar to her son, jeans but instead of wearing a t-shirt she dressed in a blouse, this showed that she was older and a mother as well as highlighted her profession as she was a teacher and was dressed in smart but casual clothing. She also wore high heels, which gave her height in the scene, as a result of this she was taller than the opposing women so her dominance was shown through how she acted but also that she looked down onto the fellow character.
“Dan” the patient (Granddad and father-in-law of Jamie and Hayleigh) wore a hospital gown, despite not being in an actual hospital ward, the clothes he wore and the equipment around him in the opening shot of the scenes fooled the viewer, as you believed he was somewhere where he wasn’t. Although he is wearing a gown, Dan is the oldest character in the scene therefore the fact that he is the one that is ill represents his age as it is more likely that Dan would become ill rather than the younger characters in the scene as he would be weaker.
The focal character of the whole scene “Kerry” the nanny of Jamie, wears a nurses outfit, therefore her age is unable to be specified.
Camera Angles
When Jamie is talking or in a scene the camera is always looking down on him/focusing down on him. Therefore putting his age at a disadvantage, highlighting that he is the youngest therefore he is spoken down to and patronized throughout the scene.
When Kerry and Hayleigh are in the middle of a dispute the camera uses Reverse shoot, in order to highlight the opposition.
When Kerry and Jamie are running through the fields in the garden the shoot is always of their faces so it creates impact and the audience feels tense as to what will happen next. As well as this it helps us to empathy with Jamie as we feel the fear that he too portrayed in the scene that he was feeling. (He didn’t look back, may have been scared of what he would see, Kerry)
Positions
When Dan is pleading to Kerry to let him go, he is laying but tied up in the “hospital” bed, where as Kerry is standing above her, this shows that she is standing at a greater level as she is looking down on Dan
Despite this Dan the older character manages to regain dominance and power in the scene by manipulating Kerry, the young female, showing he is older and therefore has more control, being able to manipulate her.
As well as this when Hayleigh is talking to Jamie her son, despite being taller than him she crouches down to his level there for not intimidating him when giving instruction. But highlights Jamie’s age as his mum has to warn him and tell him what to do, rather than him knowing already if he was older.
Music
The only music used throughout the whole of the scene was a sound of the rustling of the leaves and branches as Jamie and Kerry ran through the garden and there was a heavy thumping sound in the background which could be seen as Jamie’s heart rate, panicked as he tried to run away from her and escape.
Props
There was not many props’ in the scene except form Hayleigh’s car which was a black Range Rover, which highlighted her power, which had throughout the scene.
And Jamie had a child’s toy, therefore helping to represent his age showing he is still childlike and innocent.